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Fraction Games

Are you Looking for a easy way to TEACH FRACTIONS?

File Folder Fraction Games"Who Else Wants To Improve At Math And Have Fun While Doing It?"

Introducing amazing math games that teach you fractions fast!

Subscribe to the right to receive 8 FREE math games that make mastering fractions a blast for middle school students.

But, first...

Imagine being able to actually have kids begging to practice math.

Wouldn't that be great for a change?

Well, that's now a real possibility. With these NEW fraction games, your kids will quickly develop confidence in their skills, allowing you to sit back and watch as they enjoy some friendly competition. This includes basic fraction, equivalent fractions, comparing fractions, ordering fractions, and much more!

Just opt-in to the box on the right to get immediate access.

"Unbelievable New Ways On How To Make Fractions Easy!"

If you want to be good at math you have to practice.

We all know that.

The problem is that kids aren't really interested in doing the same thing over and over again...

So, teachers and parents need to be clever when it comes to getting kids to practice math. And that's exactly why I've created two new apps that make math practice irresistibly fun. Both of them contain unique games that get students enthusiastically practicing basic fraction skills. Pretty neat, right?

No longer will you feel frustrated teaching math again.

You and I both know that math skills will be vital to every child’s future. It will help them in school, at work, during social situations -- in all areas of life. You simply cannot get along without it. Unfortunately, many kids struggle with math and don't enjoy it at all.

But it doesn't have to be like this!

Imagine the satisfaction that you'd get from seeing your students math skills, and test scores, reach higher than ever before.

Now you can get kids engaged in math and wanting to do more of it, day after day...

...and the best part of it, you ask?

Well, all the hard work has been done for you!

You can have all the games that you need to make fractions fun, interesting and effective. It's really that simple.

Printable Fraction Games

FileFolderFractionGames Printable fraction games are a Hands-On way to encourage and motivate your students to learn and love doing fractions. Includes basic fraction, equivalent fractions, comparing fractions, ordering fractions, and much more. Our middle school fraction games continue to encourage mathematical learning/thinking while offering your students a chance to sit back and enjoy some friendly competition. Once you play a few of these fraction games you will find your students begging you to "play" (do) math. Our most popular printable fraction games are a great way for your middle-school students to review difficult math concepts and learn new math skills.

Learn How To Do Fractions by Playing Math Games

Check Out All 8 Fraction Games

Fraction Relay

The interesting game of Fraction Relay gives students the opportunity to use manipulatives to create fractions. To move through this game with ease, students will need to have a solid understanding of fractions, place value, and how manipulatives can be used to represent place value.

In addition to these mathematical skills, students will also need to use nonverbal communication skills and the ability to work efficiently with their team members in order to build their fractions more rapidly and successfully than the opposing teams.

By displaying the hi/low card the team leader guides the other members of the team to create the correct fraction. He or she isn't allowed to tell the team what the fraction is. By using this ""hi"" and ""lo"" method to determine whether the team is properly constructing the fraction, a lot of excitement gets added to the game as team players work hard to make sure that their fraction is built more quickly than the opposing team.

The leadership role is important here. A leader who doesn't clearly communicate whether team players are getting closer to the correct fraction will cause the rest of the team confusion.

After teams build two fractions, a variation of this game you may want to try is to have the teams build the sum or difference of their fractions. The first team who gets the correct sum or difference wins that particular relay.

You may want to set up the classroom so each team can't easily view what the other team is doing.

Common Core Mathematical Standard
3.NF Develop understanding of fractions as numbers.
4.NF Extend understanding of fractional equivalence and ordering.

Common Core Standards for Mathematical Practice
4. Model with Mathematics

Note: Even though the game doesn't explicitly use ordering of fractions, I think that standard makes sense here. As a team member uses the high/low card, students will have to figure out what to do to make their fraction larger or smaller than it currently is, so order is implied.

Half N Half

This interesting Half-n-Half game cleverly uses cards and pencils to construct both proper and improper fractions. The underlying concept that kids will be learning is fractional equivalency. Something about using the playing cards makes this game a lot more fun than just writing fractions down on a piece of paper!

The ace card is used as the number 1. The face cards and the number 10 cards have been removed to keep the numbers simpler for kids who are still in the process of getting comfortable with fractions.

Make sure that kids understand that they can cover over any of the cards that are in their fractions. The card that's underneath will remain out of play. They can also put a drawn card underneath another card if they don't want to use it, thereby keeping that card out of play.

There are so many potential variations you can add to this game. Keep track of new rules you try to see how they play out with different numbers of players. One potential alteration is to allow the students to build the fractions in any order they want to instead of the 1/2, 1, 1 1/2 progression.

After kids have played the game at this level for awhile you may want to step up the challenge to larger fractions.

Another interesting twist to try would be to introduce the Queens back into the deck. If a player draws a Queen he or she can steal one of the other player's fractions and the underlying cards as well to use as he or she pleases!

Common Core Mathematical Standard
3.NF Develop understanding of fractions as numbers.
4.NF Extend understanding of fraction equivalence and ordering.

All the Same to Me

The All The Same to Me Game reinforces students' understanding of the equivalence between improper fractions and mixed numbers. It's quite challenging to come up with four versions of the same improper fraction in different forms and especially when the denominators are not the same.

To make matters even more challenging, there's a lot of strategy needed to come up with the best interpretation of the roll of the dice. Students will have to choose the best possible way to build their fractions as quickly as they can.

Most kids will need some scratch paper as they work out fractional equivalencies when the denominators of the fractions don't end up being the same.

Pay close attention as students are forming their answers and you can test their knowledge. Do they really understand that 8/7 is exactly the same as 1-1/7? Is it clear to them that 5/3 and 10/6 represent the same exact fraction? Can they also see that the mixed number forms of these numbers 1-2/3 and 1-4/6 are also the same?

If you feel that students are still having too much trouble with fractions there's another classroom strategy you can use with this game. Give each student a game board with just one fraction already filled in for him or her. Make sure all four gameboards have completely different fractions that are not equivalent to each other. Then write all the different answers for four All the Same to Me gameboards on the board in advance but make sure they are all mixed up. Students will then need to find and fill in their answers from those that exist on the board.

With larger classes you can break students into teams and have one team member responsible for going to the board and circling a fraction they've taken. It doesn't mean that another opposing team member can't circle the fraction as well, but someone is going to be incorrect!

In the meantime, it gives you time to circulate in class so you can get a handle on the difficulties they're having.

Common Core Mathematical Standard
3.NF Develop understanding of fractions as numbers.
4.NF Extend understanding of fraction equivalence and ordering.

Ordered Fractions

Ordered Fractions is a game that requires a thorough understanding of what a fraction means and represents. In order to win this game consistently, students will need to understand how to quickly and fluidly change their fractions to other equivalent fractions with different denominators. For kids who are just beginning their work with fractions you may want to limit the numbers for the denominators of the fractions. Keep it simple to start with so that you can diagnose exactly how much they understand about fractions. You may even want to begin with the simplest possibility, such as using a specific denominator that you give them and having them roll just for the numerator. This is a very challenging and exciting game but they'll get frustrated if their skill level can't keep pace with other players.

Once they've mastered the game with just one denominator, you may want them to use 6-sided dies for both the numerator and denominator. They'll need plenty of scratch paper to figure out: Which is larger 2/3 or 5/6? (just one denominator change); Which is larger 4/6 or 1/3? (just one denominator change); Which is larger 3/5 or 2/3? (two denominator changes). Once you see that they've become proficient at finding equivalent fractions and ordering them using the same denominators, you can move on to a 12-sided die for the numerators and a 6-sided die for the denominators.

Don't rush the process. This is a fascinating game that will give them an incredibly thorough understanding of fractional equivalents. After they've mastered the denominators 1-6, it's time to step up the challenge and have them work with 12-sided dies for both the numerators and denominators.

In addition to the fluidity with which players need to go back and forth among equivalent fractions, there's an enormous amount of strategy needed for them to figure out where they should best place the numbers they are presented with when they roll the dies. There are lots of opportunities for them to see patterns within different groups of fractions, such as fractions that have even numbers as denominators or fractions whose denominators are multiples of each other.

After kids have played this game for an hour or more, it's a great idea to record the winning strings of fractions on a blackboard or somewhere where kids can look at them and review them.

Common Core Mathematical Standards
3.NF Develop understanding of fractions as numbers.
4.NF.1 Extend understanding of fraction equivalence and ordering.
4.NF.2 Compare two fractions with different numerators and different denominators, e.g., by creating common denominators or numerators, or by comparing to a benchmark fraction such as 1/2. Recognize that comparisons are valid only when the two fractions refer to the same whole. Record the results of comparisons with symbols, >, =, or <, and justify the conclusions, e.g., by using a visual fraction model.

Fraction Switch

Fraction Switch is a challenging game that gives students mental agility when dealing with fractions. Even though the cards are drawn by chance, it takes strategy to figure out where numbers can be changed out in numerators or denominators to ensure that the final result is three fractions ordered from least to greatest.

Notice that the face cards have been taken out of the deck. You may want to give students plenty of scratch paper to help them as they are playing the game. For some fractions it will be obvious to them which is larger.

For example, 1/7 is smaller than 1/2. Also, 2/3 is greater than 1/3. Where it may not be clear to them is with fractions such as 5/6 and 7/8, which is larger? This may not be immediately apparent but when they change the fractions to 20/24 and 21/24 respectively then it's apparent that 7/8 or 21/24 is larger.

Another adaptation of this game is to use the face cards to represent the number 10. In other words, if either a Queen, Jack, or King is selected, that card would represent 10.

Another interesting challenge is to use points to score the game. If each correct sequence of three ordered fractions yields a score of 5 points, then add 2 points every time there's a fraction made up from one suit of cards, such as a 2 of diamonds in the numerator with a 4 of diamonds in the denominator.

In this way, even kids that don't win an entire sequence will make points for a fraction. This will introduce more strategy into the game as well since students will be trying to think of ways to construct the fractions from the same suit of cards.

Play this game with teams to try something different in a classroom setting. Have three members on each team and have each student be responsible for just one fraction. This will create a lot of lively discussions among students in terms of which fraction is greater..a great cooperative learning strategy!

Common Core Mathematical Standard
3.NF Develop understanding of fractions as numbers.
4.NF Extend understanding of fractional equivalence and ordering.

Flip

The Flip Game gives students the opportunity to understand and connect together the concept of fractions, how to convert the original fraction to an equivalent fraction with 100 as its denominator, and how to convert those fractions with 100 in the denominator to a percentage. It does this in a very clever way.

Teachers and parents have spent all this time showing students how to reduce fractions and now we are asking them to convert to a fraction with a denominator of 100 for a completely different purpose. The rationale may seem foreign to students. By the time students play this game a few times these equivalencies will become crystal clear.

First kids will use the luck of the spinner to determine the fraction they use. Once they spin and their fraction is selected they need to count out 100 chips and place them in rows depending on the denominator of the fraction. So, in other words, if they spin to 3/5, they will be organizing their chips into 5 rows of 20 chips each.

In order to complete their percentage equivalency they'll need to understand that they have to flip over 60 of those chips so they show red. Those 60 chips will represent a percentage of 60%. In other words, when those 60 chips are flipped over to show red this means that 60% of the 100 chips are red. Therefore, the fraction 60/100 is equivalent to 3/5.

Another adaptation of this game is to use a 12-sided die so that students can turn over their chips faster. Be prepared to answer these questions: What happens when the fraction's denominator isn't a factor of 10? Can I still convert a fraction such as 1/3 to a percentage?

Common Core Mathematical Standard
6.RP Understand ratio concepts and use ratio reasoning to solve problems.

Common Core Standards for Mathematical Practice
4. Model with mathematics.

Unlucky Zeros

Unlucky Zeros is a great game for teaching the concept of multiplicative inverses. The terms multiplicative inverse and multiplicative reciprocal, which mean the same thing, are difficult for students to remember and understand when they're first introduced in a classroom presentation. However, playing a game like Unlucky Zeros can help kids discover for themselves what happens when inverses are multiplied against each other. Essentially, the inverses "cancel each other out" to give the final product of 1.

As students play this game, another helpful side benefit is that they will get practice in reducing fractions. For example, 2/4 x 2/1 = 1 because the fraction 2/4 is the same as 1/2. Of course, students can still multiply across and get the answer 4/4, which will still yield the same answer of 1.

If a student rolls a zero (the 10-sided die has numbers from 0-9), he or she will need to strike off a star at the bottom of his or her gameboard. Once a student has received three of those "unlucky zeros" he or she is out of the game!

Students will understand and assimilate the topic of multiplicative reciprocals much more readily after becoming more familiar with what that term really means through the course of this game. Having fun with a game takes the scary factor out of math!

Another interesting way you can present the material here is to phrase it differently. For example, 1/3 of 3/1 is 1; 1/5 of 5/1 is 1; 1/6 of 6/1 is 6. Likewise, 6 times 1/6 is 1; 2 times 1/2 is 1, etc. Being able to translate these phrases into viable equations is one of the first steps in understanding algebra.

Common Core Mathematical Standard
7.NS Apply and extend previous understandings of operations with fractions to add, subtract, multiply, and divide rational numbers.

Percentage Snape

The Percentage Snap game gives kids the opportunity to test their mental math when it comes to fraction-percentage equivalencies. This is a game of speed and mental agility. Some fractions will be easy for kids to convert quickly. An ace picked first, followed by the two of diamonds, will yield 1/2 or 50%. But a fraction such as 2/7 will be more difficult to figure out or answer quickly without the use of a calculator.

For students who are having trouble with fractions, it might be best to provide a rule at the beginning that says of the two cards turned over the one with the smallest number will be used for the numerator. In that way, you can ensure that they are working with proper fractions to begin the game.

Another adaptation of this game is to have students turn over just one card for the numerator. You pick a number for the denominator that you don't share with them and give them the percentage. Then have students pick the denominator out of the deck.

For example, suppose they pick the number 3 when they turn over a card. You then give them 33.3%. The card they will be seeking will have 9 on its face. If the students both pick the correct number they tie, but if not the student with the correct answer yields one point.

Once students have developed some agility and seem to know most of the standard percentage and fraction equivalencies, you can try splitting the class into teams. Get some physical motion into the game by having some possible percentages listed on the board. As cards are turned over, the team must decide what the percentage equivalency is and then run to the board and circle it before their opponents do!

Common Core Mathematical Standard
6.RP Understand ratio concepts and use ratio reasoning to solve problems.

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